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1. Incursion 'Things' - in Player Features and Ideas Discussion [original thread]
Problem: Incursion Sites are to Mechanical. Solution: Vary Spawn Locations - AND GODDAMN: LET THEM WARP IN INSTEAD OF POPPING UP OUT OF NOWHERE! Problem: NCN (from Assault) and TPPH (from Headquarters) are time-based inbalanced. Solution: ...
- by Jack Earthfire - at 2014.06.29 09:05:00
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2. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
NickSuccorso wrote: CCP Fozzie, this change is a great start! Every freighter pilot here needs to understand that this "re-balance" isn't intended to help freighters in their current role. It is clearly intended to reverse the damage that frei...
- by Jack Earthfire - at 2014.05.19 20:49:00
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3. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Kaahles wrote: Let's break it down shall we? Now You can either go for Hull/Armor Whatever rigs that give you more EHP, thus better survivability in a gank. At the cost of decrased cargo capacity. Or you can increase your cargo capacity but ...
- by Jack Earthfire - at 2014.05.18 00:24:00
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4. Probably the WORST event I've wasted my time on in my 10 years of eve - in Live Events Discussion [original thread]
Andy Tan wrote: How to event: Step 1: Force people to travel for shitload of time Step 2: Get them in null Step 3: Get them all podded and laugh Step 4: ??? Step 5: Profit! To Jita! Shoot the Monument!
- by Jack Earthfire - at 2013.11.07 20:48:00
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5. Empire Navies put out call for capsuleer assistance ???? - in EVE General Discussion [original thread]
Bernie Nator wrote: They're taking us to the DANGER ZOOOONE You have my Sword.
- by Jack Earthfire - at 2013.11.06 21:05:00
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6. WTS 76 mil SP awesome pvp character crosstrained every race - in Character Bazaar [original thread]
27B B/O
- by Jack Earthfire - at 2013.10.19 20:51:00
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7. WTS 41m SP Good All rounder toon. Legion/Logictics/Mach/Hulk U name it.. - in Character Bazaar [original thread]
i offer you 12B.
- by Jack Earthfire - at 2013.10.06 16:01:00
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8. CCP Why do nothing about ISBoxer - in Missions & Complexes [original thread]
Tsukino Stareine wrote: How can you even write this and act like it's correct? The guy has 25bil left over to do with what he wishes, he has no obligation to spend it on each of the characters evenly. Can you make 25bil in 40 hours? But it...
- by Jack Earthfire - at 2013.07.26 14:03:00
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9. Three high sec Incursions ALL in Amarr space, time to change the spawn mechanic? - in Missions & Complexes [original thread]
Goldiiee wrote: Just to be more precise Sabre; Nightmares, Phantasm, Incursus , and Shadow Bomber BPC's drop in high sec. Succubus . Sorry, couldn't hold myself back on this.
- by Jack Earthfire - at 2013.04.08 11:50:00
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10. Three high sec Incursions ALL in Amarr space, time to change the spawn mechanic? - in Missions & Complexes [original thread]
Malkandria wrote: As far as kundalini sites showing up, in my opinion once the bar goes blue an approximately 24 hour timer counts down to the mom site spawn, and the mom site should be made very hard at the start with a degradation of the hard...
- by Jack Earthfire - at 2013.04.08 10:40:00
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11. Three high sec Incursions ALL in Amarr space, time to change the spawn mechanic? - in Missions & Complexes [original thread]
Goldiiee wrote: If this is what it takes to make Incursions work for you then all I am wondering is? How long do you plan on being able to support a community of Incursion pilots without Incursions? Our Wise Guys calculated with 4-6 weeks an...
- by Jack Earthfire - at 2013.04.07 17:05:00
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12. Three high sec Incursions ALL in Amarr space, time to change the spawn mechanic? - in Missions & Complexes [original thread]
Goldiiee wrote: The problem has nothing to do with the MOM site, it has to do with impulse control, when my kid would break her toy cause she was frustrated, I didn't get her a new tougher toy. I stopped letting her break the ones she had. ...
- by Jack Earthfire - at 2013.04.07 16:47:00
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13. Three high sec Incursions ALL in Amarr space, time to change the spawn mechanic? - in Missions & Complexes [original thread]
sabre906 wrote: 2. Groups have proven to be unwilling to adapt, and these that try aren't rewarded. That's the whole reason we have the problem in the first place. Tried and failed concept. Don't latch on to it. Abandon it. Concept of CCP is...
- by Jack Earthfire - at 2013.04.07 16:11:00
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14. Three high sec Incursions ALL in Amarr space, time to change the spawn mechanic? - in Missions & Complexes [original thread]
sabre906 wrote: All of this can be solved via slight mechanic changes on CCP's end. When mom goes down, spawn a new incursion somewhere else immediately instead of at DT. When a site goes down, spawn another one of the same type, not a NCN/TP...
- by Jack Earthfire - at 2013.04.07 15:35:00
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15. Change Incursion Mechanics - in Player Features and Ideas Discussion [original thread]
Verity Sovereign wrote: Landogana Kelik wrote: So everybody else gets to move when it's suitable for ISN? Sorry, doesn't work for us. We get to grind influence and then ISN comes to run at max isk. Quite laughable after seeing that ISN can't...
- by Jack Earthfire - at 2013.03.14 21:56:00
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16. Change Incursion Mechanics - in Player Features and Ideas Discussion [original thread]
PART 5/6 The Difference between ISN and TVP/DIN/ICU or What's worth to fight for? Verity Sovereign wrote: One of DIN's complaints about ISN, is that they often contest weaker fleets, preventing the weaker fleets from making ISK. I will n...
- by Jack Earthfire - at 2013.03.14 15:20:00
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17. Change Incursion Mechanics - in Player Features and Ideas Discussion [original thread]
PART 6/6 Incursion Changes Verity Sovereign wrote: Recent drama in the incursion communities has lead me to consider that perhaps incursion mechanics should be changed. I have 2 proposals: #1) Change payout to be a pool that is split a...
- by Jack Earthfire - at 2013.03.14 15:20:00
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18. Change Incursion Mechanics - in Player Features and Ideas Discussion [original thread]
PART 3/6 Point of View: Kodavor wrote: If TVP and DIN leaders would be genuinely concerned about their ENTIRE community across all timezones ( because they run 24/7 ) then they would advise their EU timezone to improve and adjust for the...
- by Jack Earthfire - at 2013.03.14 15:19:00
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19. Change Incursion Mechanics - in Player Features and Ideas Discussion [original thread]
PART 4/6 Dangerous half-knowledge Kodavor wrote: 1) DIN/TVP has HQ fleets 24/7 as long as there are Incursions in Empire space . TVP flies 24/7 while DIN only flies EU TZ. Kodavor wrote: 3) DIN/TVP have been around long enough to...
- by Jack Earthfire - at 2013.03.14 15:19:00
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20. Change Incursion Mechanics - in Player Features and Ideas Discussion [original thread]
PART 1/6 "One Angry German" It's nice to see that no one here is informed about the DIN Construct... Since our beginning we use the concept of a free management where everyone could join whoever thinks that he/she is able to handle such res...
- by Jack Earthfire - at 2013.03.14 15:18:00
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